Higher cooldown on fires, illness and riots.Adds legendary seeds to the game, which provide 50% productivity for their farm.Adds the large tourism ship as a slow trading vehicle with huge cargo capacity.Adds the ability to heat your arctic session using gas.Waha Desher and Kidusi Anitoni become NPC Traders.This is just for searching seeds, story or anything like this won’t work! Unlocks every session on the world map, so you can instantly enter them.Unlocks the Old World Commuter Pier with 750 Workers.Adds a Commuter Pier to Enbesa, unlocked with 1.500 Elders.The pier is mutually exclusive with the commuter airship module. Adds a Commuter Pier to the New World, unlocked with 1.500 Obrera.They can only be built on normal islands, cliffs cannot be reached. Adds a Commuter Pier to the Arctic, unlocked with 1.500 Technicians.To reflect this change, your chartered ships will now be clippers. Your chartered ships can load up to 150 tons now. Adds 3 new cargo depots for old and new world which increase the storage of the island by 20, 40 and 60 tons.You can now build salvagers in the steam shipyard, as long as you own the DLC.Rohit Bhargava is capable of constructing the Great Eastern in shipyards.You can now build flagships in the sailing shipyard.On those you can build deep gold, iron, copper and zinc mines (latter produce twice as fast as their old-world counterparts). Instead of gold desposits, you will now have variable resources in the arctic.Hugo Mercier, you need to construct an embassy, which is basically the same building as the courthouse so many of you wanted to build. In Order to get diplomatic relationships to three-star AI and Dr.enemy into the session whenever you like, wage war against them and even reinvite after you have deleted them from the world. Old Nate’s trade fleet is bigger and will consist of Salvagers, his airships and some cargo boats.The items they sell are drawn from their secondary island rewardpool. The AI trades items at their trading posts.Removes the Extended Harbor Blocking for harbor buildings - Stuff like piers will not extend across your harbor and only block a fixed area in front of them.Completly removes all river islands from the southern region.Enables non river variants of the southern islands to be used again in the mapgenerator, so you get a mix of river variants and non river variants.Removes the chatter and overall voice of the NPC.This edit completly removes all river islands from the Northern region.Changes the mine slot’s infolayer to show what resource can be built on them.Adds additional map seeds that briefly were in the game in Patch 3.removes the bad language filter completly.Unlocks the airship hangar without having to play the story.Build a unique city in your Harbor Area, starting with 750 artisans.Hotkey can be changed in the options menu. Adds a camera flight for Cape Trelawney which can be activated with ‘Keypad 8’ by default.Encourages the construction of ornaments by quadrupling their output, while at the same time nerfing all of the attractiveness items to hell.Installation instructions can be found here.Īfter Installing the Modloader, you need to add your mods into C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods assuming Default Uplay Path. You need to install the Anno 1800 Modloader. You can always find the latest release of this mod collection here. No rivers in the new world? Here you go! Add another computer player in a running game? Just build a ship for them! Commuter Piers for all regions? Also included. Quality of Life Changes, Addons, Ornaments and many new gameplay functions. Anno 1800 Spice it Up Modcollection A Collection of over 70 mods for Anno 1800 View on GitHub Anno 1800 Spice it Up Modcollection Anno 1800 Spice it Up Modcollection | Spice it Up Skip to the content.
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